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Broadcast Unreliably

Identical behavior to light.broadcast(), except the message is unreliable. There is no size limit on light unreliable sending—however, sending instances / any / checked can cause it to exceed size thresholds and fail to send.

function light.broadcast_unreliably

Server Synchronous
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function broadcast_unreliably<T>(
    message: Message<T>,
    to: { Player },
    data: T
): ()