Skip to content

Any

Represents a value which should be serialized with the format Roblox's Remote Events use.

Tip

Consider using Instances or Checked over any. This is because any can't check that the type sent over the network is correct, and can be manipulated by exploiters.

Danger

Using this while sending unreliably can cause things to consistently fail to send if the packet is too large.

local light.datatypes.any

Client Server Shared
local any: any